![]() One study found that 35 of 55 E-rated games involved deliberate violence, and 33 reward violence or require violence to advance in the game. More than 90 percent of games rated E10+, Teen, or Mature have some kind of violent imagery, and “that violence is often portrayed as justified, fun, and without negative consequences,” write researchers Douglas Gentile and Craig Anderson, of Iowa State University.Įven E-rated video games, which the Entertainment Software Rating Board (ESRB) says are suitable for all ages and “may contain minimal … violence,” are suspect. ![]() The numbers are even higher for boys, 25 percent of whom play video games for four or more hours per day.Īnd playing video games means playing violent games, it seems. Gameplay is also on the rise - one study shows that average daily video game play among kids ages 8 to 18 rose from 26 minutes per day in 1999 to almost 110 minutes (nearly two hours) per day by 2009. The organization also found that 45 percent of gamers are women and that the average gamer is 30 years old. It’s not just kids playing, either - according to the Entertainment Software Association (ESA), 58 percent of all Americans play video games, and nearly half of Americans over 50 play. The number might be as high as 99 percent of boys and 94 percent of girls. More than 90 percent of American kids play video games.
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